Saturday, March 29, 2008

50 Cent's New Video Game, 'Blood On The Sand,' Influenced By His Son, Tony Yayo -- And Leo DiCaprio

Rapper calls game a good mix of 'Blood Diamond' and music you won't want to turn off.

FARMINGDALE, Connecticut — Citing influences that include his son and a Leonardo DiCaprio movie, 50 Cent sat down with MTV News at his house on Wednesday to talk about his newly announced second video game, "Blood on the Sand."

(Check out these photos of the game.)

The rap icon did his interview in style, sitting at a broad wooden desk in front of a small framed picture of himself with Bill Gates and across from Mike Tyson's old bookshelf. He said he was excited about his new game, which he thinks makes him look like a "superhero."

The developers of "50 Cent: Blood on the Sand" already told MTV News that 50 had a significant hand in crafting the story for his new virtual adventure. What they didn't say was that he drew his ideas from the big screen. "I enjoyed 'Blood Diamond,' and I wanted to take some of that concept and move it into the video game front," he said.

He explained that this new game is a big departure from his last, the urban crime drama "50 Cent: Bulletproof." This game sets 50 out on an international adventure filled with some high action. "I think for entertainment purposes it's better to do something like that than to make it feel like it's totally real," 50 said. "Because you've got some people out there, people that should be in Creedmor [psychiatric facility] that are still on the street. They can't decipher between entertainment and reality, so you gotta make it a little more out-there."

50 recalled a meeting he and G-Unit's Tony Yayo had with the new game's creators, in which they pushed the creators to take things just that mile further. "Let's say you're playing 'Grand Theft Auto' and it turns into 'Outrun,' " he said, recalling the twists he suggested. He described "Outrun," an old Sega racing game, as one of his favorites and said he liked the idea of having to go on a sudden speed drive as a break from the action. "I wanted to get to a point where you acquire so much that you can't physically be able to carry it, so now you're just running away with what you got from that portion of the actual video game."

Now, just because 50 knows a lot about hip-hop, it doesn't mean he knows all about video games too — and he admitted as much, while at the same time revealing his secret weapon. "I wasn't a crazy video-game head," he said. "But my son is crazy about them, so he sits and plays them all day. I'll play with him ... he beats me at those games. He likes to bring me around so he can beat me." And his son gives him tips. "His judgment sets a strong impression on me. It almost simplifies things. A lot of the stuff that might come into play when I'm choosing what I would actually do doesn't matter to him. He just wants to have fun."

It was the way his son plays games, in fact, that compelled 50 to load his games up with as much exclusive music as possible. "That part was picked up when I was with my son also. He'll turn [a] video game down and turn the music on because he's going to be there a while."

What's 50's reaction? Make sure the players won't want to turn off the music in his games. He's promising "a lot of new material" for "Blood on the Sand." "When you put good quality material into the game, I think you can tolerate the game longer."

So has he got this new game all figured out? He's confident that the game will impress players when it arrives this Christmas season on Xbox 360 and PS3. And he even sounds ready to answer critics' complaints about his first one, "Bulletproof." Yes, it sold millions, but he knows it could have been better. "Some things on the first game was a little difficult to control," he said. "We made some modifications to make it a little bit easier."

Are all bases covered? Story, music, better controls and graphics that make him look like a superhero. It's all a rap icon could want out of his very own video game.

[Thanks: http://www.mtv.com]

Rethink on Game Rating System Suggested

Last year, the UK government woke up to acknowledge the ill-effects of the Internet and video games on children. To follow up on the same, in September 2007, Britain's Prime Minister Gordon Brown assigned the country's famous clinical psychologist Tanya Byron to come up with a report that highlights the situation, and recommend solutions.

And she has. Byron yesterday published a 227-page report titled "Safer Children in a Digital World" wherein she emphasizes that supporting children's safety online and reducing access to adult video games are issues of the utmost importance. She accentuates on methods she insists be unanimously adopted in order to save the childhood of several children.


Regarding the safety of children while they're online, Byron essentially talks of creating a new "UK Council for Child Internet Safety" that would incorporate intensive government support. She also talks about "Challenging the industry" to take greater responsibility for the products they develop. She recommends support be given by the industry to families of youngsters, as also equip them with parental control software and safe-search features. She makes ambitious recommendations like establishing transparent and independently-monitored codes of practice in areas such as user-generated content, along with better regulation of online advertising. She writes about educating children and parents about e-safety, and recommends public information and awareness campaigns on child Internet safety across Government and industry; so that people know the norms once established.

As far as video game reform goes, Byron accentuates on redefining the classification system for rating games; she suggests proving ratings to each game title, similar to the system followed by motion pictures. Also, she proposes lowering the statutory requirement to classify video games to 12+, and that guidance should be offered to industry on how games should be advertised. Lastly, she advocates challenging the relevant industry to provide sustained and high-profile efforts to increase parents' understanding of age ratings and improved parental controls.

The proposal is significant though initiated in the UK as it voices a global concern of parents across the world. Digitalization has grabbed children by their horns, and lured them to stay indoors and concentrate on a virtual world which when they take a break from, leaves them inexperienced when it comes to the natural ways of a real world. Withdrawal, violence, obesity, and other health concerns are just the tip of the iceberg. Even if a few of these proposals are made the norm, especially regarding efforts by the digital industry, there's hope for the betterment of the Internet and video game-addicted children.

[Thanks: http://www.techtree.com]

Rumour: New Nintendo DS colours hitting Europe in May?

We don’t quite know why the introduction of any given console in a new colour often causes such a sudden hike in sales, and in the case of the DS, it’s not as if Nintendo needs to worry about about consumers turning their backs on it any time soon, but rumour has it that the handheld will be appearing on European shelves in three fresh colours in a matter of weeks.

Dutch gaming site NintendoOnly claims that a reliable source has divulged to them that Nintendo will introduce the Nintendo DS in green, red and ice blue, to Europe on May 01.

Nintendo has yet to confirm anything, but if the information does turn out to be the real deal, the portable’s creator will no doubt speak out with an official announcement soon.

EA Announces Zubo - A New Children's Video Game Exclusive to Nintendo DS

GUILDFORD, England, Mar 28, 2008 (BUSINESS WIRE) -- The EA Casual Entertainment Label today announced the development of a new wholly-owned, original intellectual property, created for 7-11 year old boys and girls. Zubo(TM: 103.79, +1.53, +1.49%) is a music-based rhythm-action game featuring a unique set of characters that is scheduled to ship worldwide later this year, exclusively on the Nintendo DS(TM: 103.79, +1.53, +1.49%) handheld system.

"Zubo represents the culmination of a dedicated incubation project, which specifically sought to develop a new videogame property for boys and girls under 12," said Harvey Elliott, Head of the EA Bright Light studio in Guildford, UK. "The team here has designed a rich, immersive and, above all, enjoyable experience -- one that will live in the schoolyard, at home or on the move."

Players enter the world of Zubalon to help the colorful and zany inhabitants, the Zubos, defeat an evil force which is bent on world domination. Players can befriend the Zubos they meet along the way, feed and nurture them, help them gain skills and strength, and assist them in their battles with the enemy, the dastardly Zombos.

A key element to Zubo is music, which is intrinsic to Zubalon from its tuneful plant life through to its currency of musical notes. The player will use the music to drive the battles forward, synchronizing their stylus action and tapping in time with the musical beats to win!

With 55 Zubos available to find and recruit to a player's squad, plus a wealth of interactions and mini-games, and the world of Zubalon to explore, Zubo offers a deeply rewarding Nintendo DS experience.

Zubo is developed by EA Bright Light studio in Guildford, UK and it will be available on the Nintendo DS this autumn.

About Electronic Arts

Electronic Arts Inc. (NASDAQ:ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM: 103.79, +1.53, +1.49%), EA(TM: 103.79, +1.53, +1.49%), EA SPORTS BIG(TM: 103.79, +1.53, +1.49%) and POGO(TM: 103.79, +1.53, +1.49%). In fiscal 2007, EA posted revenue of $3.09 billion and had 24 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS BIG, POGO and Zubo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Nintendo DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.

SOURCE: Electronic Arts Inc.

[Thanks: http://www.foxbusiness.com]

Burnout Paradise

In Burnout Paradise players are treated to a rarity in the video games universe: a complete reinvention of an established franchise that equals, if not betters any of the previous games in the series. Yes, this is a large claim, but one that can be explained in a single phrase: Next-Gen Freedom.

Burnout Paradise logo

Driver's heaven is a wide open world
In Paradise City even cars can fly

In Paradise City even cars can fly. View larger.
Go for broke in 'Marked Man' Mode

Go for broke in 'Marked Man' Mode. View larger.
Nothing is off limits, even head-on crashes

Nothing is off limits, even head-on crashes. View larger.
Start a race anytime with 'Easy Drive.'

Start a race any time with 'Easy Drive.' View larger.
Although the Burnout series’ over the top mobile action has been its calling card since it ignited audiences on the PS2 in 2001, and later on the first generation Xbox console, Burnout Paradise is the first game in the series that has been designed specifically for play on Next Generation consoles. This has allowed game developer Criterion to rip the training wheels off the game and rebuild it from scratch. The result is a new, expansive world that players can roll through at will. And what a world it is.

Enter Paradise City
Heaven on Earth, at least to road-raging, crash-causing Burnout fanatics, Paradise City is your domain and ultimate proving ground in Burnout Paradise. This expansive driver’s playground stretches across 250 miles and encompasses all sorts of road driving conditions, from fun-in-the-sun seaside cruising boulevards, to mountain roads and downtown gridlock. But regardless of what stretch of asphalt you find yourself on, the beauty of this place is that nothing is blocked off and your wits are at least as important as the horsepower under your hood when it comes to racing here. Check out Paradise City’s five sub areas (click the links for sample images):

Burnout Your Way
Unlike in previous Burnout games, Burnout Paradise not only puts the keys to your ride in your hands, but places you squarely in the driver’s seat when it comes to where you can go and what you can do.

Along with wide avenues and crowded highways, the open game design of Paradise City is also jammed full of hidden side streets, back roads and alley ways. These can be used as short cuts in races, that is, if you know where they are. As you explore, commit these potential short cuts to memory because they will definitely come in handy in a tight race. And since we are talking Burnout here, players should not expect uneventful, genteel contests of speed and precision driving. In Paradise City players are always free to slam, shunt and wreck opponents in their bids for supremacy and they will. Also, new to the Burnout series, races can now start anywhere, anytime. Just pull up to a stoplight and spin your wheels to start one in one of five different event classes:

  • Classic Race
  • Road Rage
  • Burning Route
  • Stunt Run (new)
  • Marked Man (new)
Instant Online
Burnout Paradise also keeps the mobile carnage coming while simultaneously setting the new standard in online social gameplay. With the new ‘Easy Drive’ feature you can find friends online and with the click of a button invite them to a race. Once they’ve accepted the race will start immediately. That's right, no more annoying wait times at online lobbies and servers. And keeping in touch with friends is easier than ever.

Team up or Takedown
In the winner-take-all universe of Burnout teaming up usually isn’t the first option that comes to mind, but on these rough and tumble streets it's a good option to keep in mind. With more than 300 FreeBurn Challenges packed into the game, players always have the choice of going it alone against the field as a whole or joining forces with up to seven of your buddies in user-created race routes. Either way, if you are victorious in your takedown you'll get the chance to talk some trash as you exchange Mugshots with your victim via an optional camera hooked to your gaming system or your gamertag/PSN avatar if you prefer to keep your identity on the down-low.

Showtime: Crash Anywhere, Any Time
And finally since a new Burnout release wouldn't be complete without a little something special in the wreckage department, Burnout Paradise continues the carnage with an update of its familiar 'Crash Mode.' Renamed 'Showtime Mode,' players can now crash, bounce and scatter their ride in any location and replay the wreckage over and over in slow motion. One of the most addictive and down right fun features of the game, players activate the mode by simply pulling both triggers on their controller and if they are good enough can also immortalize their Showtime moments on the leaderboards for all to see.

Driving fans this is Next-Gen at its best and definitely the Burnout title you have been waiting for.







Halo 3

Adding to Halo: Combat Evolved and Halo 2, the epic saga continues with Halo 3, the amazingly anticipated sequel to the highly successful and critically acclaimed Halo franchise. In this third chapter of the Halo trilogy, Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.

Halo 3

Get ready. The Chief is back.
Halo 3

HDR lighting, self-shadowing, and more make Halo 3 look and feel realistic. View larger.
Halo 3

Mystery abounds with the return of Cortana. View larger.
Halo 3

Earth is conquered. The Covenant is everywhere. Halo 3 promises to be an epic journey. View larger.
Game developer Bungie announced that Halo 3 will be released for Microsoft's Xbox 360 sometime in 2007. The game was revealed to the world at the Microsoft press conference held at Grauman's Chinese Theater in Hollywood, CA in May 2006. To gamer's delight, the announcement was a complete surprise. The rumors have been abound for the past year, as everyone wondered when the next installment would be ready. Bungie and Microsoft did a stellar job keeping their lips sealed, and fans benefited from their first glimpse of the hallowed third and final installment.

The short presentation was delivered in real-time on the Xbox 360 using the current version of the Halo 3 game engine. That's right, no studio production video, Bungie and Microsoft delivered the real deal: what they showed at the announcement is what gamers will see when they play Halo 3 in 2007. The HDR lighting, self-shadowing, GPU-run particle system and many other effects are rumored to show up in full effect in the final game. Needless to say, the gaming community is salivating.

CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments of the presentation: the return of Cortana. "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself."

Graphically, the game closely follows in the tradition of Halo 2, although it has been upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art direct Marcus Lehto explained, "[The presentation] was intended to be an understated announcement of Halo 3 -- the tone is that of mystery and suspense -- the calm before the storm. I wanted to make sure that we reintroduced the Chief, showed that Earth was thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earth's crust which will provide Halo 3 with the epic journey which we all want."

Taking full advantage of the power of Xbox 360, Halo 3 expands on everything that has made the franchise great, adding a wealth of technical and gameplay advancements. The game design has evolved with next-generation, high-definition visuals, enhanced A.I., an advanced real-time lighting engine, and, of course, new weapons, characters, and challenges. Halo 3 promises an unparalleled first-person shooter experience and, in the end, the most compelling and engrossing story in the franchise's history. Last, but certainly not least, Halo 3 builds upon the unique social multiplayer experience and innovative, evolving online gameplay of Halo 2. Rest assured, you'll still be able to run with your clan and battle with (or against) your buddies from coast to coast.










God of War Chains of Olympus

Before he waged war on the gods...he was forced to serve them

The third game in the God of War franchise, God of War: Chains of Olympus for PlayStation Portable is a prequel to the first two games in the series published for PlayStation 2, and true the high standards of God of War and God of War II, not only does it equal the efforts of its predecessors, in some ways it may even surpass them.

'God of War: Chains of Olympus' game logo

Explore Kratos' story from the beginning
Kratos on the shores of Attica
Kratos on the shores of Attica.
View larger.
The Blades of Chaos in action
The Blades of Chaos in action.
View larger.
Beautiful in-game environments
Beautiful in-game environments.
View larger.
Mythological boss battles
Mythological boss battles.
View larger.
Kratos’ Story
The God of War franchise tells the tragic and violent story of the warrior Kratos and his dealings with the gods. The ancient world would eventually both praise and damn the infamous ‘Ghost of Sparta’ as the mortal who slayed a god, but long before his battle with Ares, Kratos sought absolution from his past sins by pledging himself as a champion to the gods. These brutal crusades in the name of Olympus became legendary, but would have far-reaching consequences. In Chains of Olympus Kratos is pushed to the edge as he is ordered by the gods to journey to the very depths of the underworld after the world plunges into darkness. There he must face the most feared creatures of Greek mythology and is forced to choose between his own personal redemption and saving the ancient world from certain destruction. It is a choice that will shake the immortals from their perches on Mt. Olympus.

God of War's Epic Gameplay Comes to the PSP
PlayStation Portable has always been head and shoulders above its competitors in the handheld market when it comes to processing power, and in God of War: Chains of Olympus the PSP platform may just have reached its highest level to date. Packed with features like dramatic camera angles, epic set pieces, cinematic cut scenes, stirring audio and seamless fast action gameplay, formerly only available on console platforms Chains of Olympus binds players to the game’s epic adventure, regardless where they are when they join in the action.

Combat Moves, Both Old and New
Nearly as defining as the name of Kratos itself, the trademark sweeping attack moves of the ‘Ghost of Sparta’ using his weapon of choice the ‘Blades of Chaos,’ epitomizes all God of War games and Chains of Olympus is no exception.

Although overall the PSP has fewer buttons than the PlayStation 2 controller, developer Ready at Dawn Studios has managed to incorporate nearly all of the attack moves and combination moves from previous games in the series into this new project. This continuity in gameplay not only provides a seamless intro into the game for veteran players, but a gentle learning curve for players new to the series. Add to this new brutal combat moves and an additional upgradable weapon and you have a combat system that will engage players at all levels.

Exploration and Puzzle Solving
From the bright gates of Attica to the darkest dungeons of Tartarus, Kratos’ journey and your own will take you through the dark and brutal world of Greek mythology. Here not only will your skill with the Blades of Chaos be tested, but your wits as well.

As you explore the dangers of the ancient world, players must be prepared to use their navigational skills as they press on through labyrinths of challenging puzzles. Some may be simple tests at manipulating the game’s environment to your advantage, while others much more difficult also requiring precision timing of moves, but each will be different and test you in new ways.

An Evolution in Franchise History
More than just a missing piece in the history of the God of War franchise, Chains of Olympus also serves as an evolutionary link between the origins of the God of War franchise and its future. Originally developed for PlayStation 2, the future of the franchise is slated to make its arrival on PlayStation 3 in the form of the highly anticipated God of War III in the not too distant future. Not only is PlayStation Portable designed to work in unison with PlayStation 3 in many ways, but both long-time fans and newcomers to the series who choose to watch and play Chains of Olympus carefully may very well pick up clues as to the direction the franchise will be heading in with God of War III.

Regardless, whether you find yourself playing for the current chapter in Kratos’ saga or preparing yourself for the battles to come on the PlayStation 3, God of War: Chains of Olympus is a must have title for any current owner of a PSP or those considering getting in the handheld game with one.



Product Description
In God of War, Kratos, after being deceived into killing his wife and daughter, denounced his service to Ares. In order to seek absolution from his past sins, the Ghost of Sparta pledged himself as a champion to the Gods for the years to follow. These brutal crusades, in the name of Olympus, became legendary throughout the ancient world. In God of War: Chains of Olympus, Kratos will journey to lands that no mortal has ever walked upon. With the world plunged in eternal darkness and the Gods rendered powerless, Kratos will face the most feared creatures of Greek Mythology, and ultimately be forced to choose between his own personal redemption and saving the ancient world from certain destruction. Developed from the outset as an original story, God of War: Chains of Olympus delivers highly detailed graphics, incredible animation detail and yet another adventure in the dark and brutal world of Greek mythology that fans of the God of War franchise have come to know and love. Critically-Acclaimed Franchise - Brought to you by Sony Computer Entertainment America and two award-winning development teams - Santa Monica Studios and Ready At Dawn Studios



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